Branch: r14.0.x

08858ba2 2015-03-04 22:40:27 Slávek Banko
Fix incorrectly renamed strings
(cherry picked from commit c53dce42bb981325b874950c1d558768372b4b95)
M tdescreensaver/kdesavers/fountain.cpp
M twin-styles/icewm/icewm.cpp
diff --git a/tdescreensaver/kdesavers/fountain.cpp b/tdescreensaver/kdesavers/fountain.cpp
index 4125f95..07b1311 100644
--- a/tdescreensaver/kdesavers/fountain.cpp
+++ b/tdescreensaver/kdesavers/fountain.cpp
@@ -303,8 +303,8 @@
 			particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f;	// Random Speed On X Axis
 			particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f;	// Random Speed On Y Axis
 			particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f;	// Random Speed On Z Axis
-			particle[loop].xg=0.0f;					// SetQt::Horizontal Pull To Zero
-			particle[loop].yg=-0.8f;				// SetQt::Vertical Pull Downward
+			particle[loop].xg=0.0f;					// Set Horizontal Pull To Zero
+			particle[loop].yg=-0.8f;				// Set Vertical Pull Downward
 			particle[loop].zg=0.0f;					// Set Pull On Z Axis To Zero
 			particle[loop].size=size;				// Set particle size.
 		}
@@ -424,8 +424,8 @@
 					particle[loop].xi=float((TDEApplication::random()%50)-26.0f)*10.0f;	// Random Speed On X Axis
 					particle[loop].yi=float((TDEApplication::random()%50)-25.0f)*10.0f;	// Random Speed On Y Axis
 					particle[loop].zi=float((TDEApplication::random()%50)-25.0f)*10.0f;	// Random Speed On Z Axis
-					particle[loop].xg=0.0f;					// SetQt::Horizontal Pull To Zero
-					particle[loop].yg=-0.8f;				// SetQt::Vertical Pull Downward
+					particle[loop].xg=0.0f;					// Set Horizontal Pull To Zero
+					particle[loop].yg=-0.8f;				// Set Vertical Pull Downward
 					particle[loop].zg=0.0f;					// Set Pull On Z Axis To Zero
 					particle[loop].size=size;				// Set particle size.
 				}
diff --git a/twin-styles/icewm/icewm.cpp b/twin-styles/icewm/icewm.cpp
index 768dbfe..94ba396 100644
--- a/twin-styles/icewm/icewm.cpp
+++ b/twin-styles/icewm/icewm.cpp
@@ -1306,7 +1306,7 @@
 		// Fill frame border if required
 		if (borderSizeX > 2)
 		{
-			// FillQt::Vertical sizes
+			// Fill Vertical sizes
 			p.fillRect( x+2, y+2, borderSizeX-2, h-4, c1);
 			p.fillRect( w-borderSizeX, y+2, borderSizeX-2, h-4, c1);
 		}